Gallows
by Timid Pirate Publishing • January 12, 2012 • Cobalt City Guidebook
The teleporter known as Gallows is a mystery – here one moment, gone the next – his body taking the appearance of a night sky full of stars as he vanishes. Capable of sending problems far away with little more than a thought, Gallows is essential not only for tactical situations, but also to remove innocents from harm’s way in the thick of battle.
INSIDER INFO: The name John Gallows is an assumed name, one he chose when his life turned sideways. While visiting a friend at college, he got drunk and went for a walk, ending up on a desolate hilltop. There, the aliens found him. The man who would become John Gallows was abducted, and a chunk of time was lost. When he awoke on the hilltop he had been given his teleportation abilities and an instinctual understanding of how to use them. He does not know the reason why he has these powers, and recalls very little of his abduction.
Gallows found himself in the company of Archon while he attempted to hone his powers. They two of them traveled internationally, working as a crime-fighting duo before going to Cobalt City to join the Protectorate. Gallows wears jeans and a t-shirt under a brown leather jacket. When he activates his powers, his torso becomes a silhouette showing a vast field of stars.
By the numbers
Identity: John Gallows (private)
Height: 6’2”
Birth Year: 1978
First Appearance: Cobalt City Blues
Nationality: U.S.A. (Lake Chelan, WA)
Powers: Gallows has the ability to teleport himself and anyone/anything he’s touching to any place he has seen. He can also teleport people and things within his line of sight to a place of his choosing.
Personal base of operations: The Keep in Downtown, Cobalt City
Team Affiliations: Protectorate
